A NOTE TO THE VISITORS FROM VARIOUS "NEWS" SITES: None of the info here is complete or meant to be a "guide". Everything here is just notes (some already old news). This page was not meant to make the rounds on "geek news" sites and I'm sorry if you're disappointed by what you see here. 90% of the stuff on here was written on 11/19 (Wii launch date) so it's already made the rounds on the web. If I get some REAL news, you'll know. Thanks for visiting.





HTTP - Hyper Text Transfer
Protocol |
HTTP - Hyper Text Transfer
Protocol |
Fist part of Firmware Update yields the following:
(XML/SOAP requests/results sent by system)1163966359696ErrorCode: 0
|
cd=100
msg=Success.
res=41a92b071d662feea6281bbbf658b751febeb94d
mail.flag=000000000000000000000000000000000
interval=10
http://rcw.wc24.wii.com/cgi-bin/check.cgi
returns:
cd=320
msg=Receive data is incorrect format.
cd=321
msg=User Not Found.
Adding Wiipoints goes over SSL connection.
Downloading has some HTTPS connections too...
POSSIBLY INCORRECT: Download goes like this, you select the game, click "Download", the Wii connects to proper servers,
checks your Wii points, then it sends you to the download location. A "TMD" file gets downloaded,
followed by the rest of the data. Then the Wii combines
the TMD with the rest of the data to create a proper Channel (content.bin).
Wii Shop Main:
http://oss.shop.wii.com/oss/common/vc/W_01.jsp?language=en®ion=USA&country=US
Wii Shop Pages:
http://209.67.106.203/oss/common/vc/B_04.jsp?p=1&platform=SFC%2FSNES&license=PERMANENT <-- Show SNES games
http://209.67.106.203/oss/common/vc/B_05.jsp?titleId=000100014A414345 <- F-Zero
http://209.67.106.203/oss/common/vc/B_05.jsp?titleId=000100014D414845 <- Sonic, notice only 2 character change in ID
http://209.67.106.203/oss/common/vc/B_05.jsp?titleId=0001000146414145 <- Donkey Kong NES
Got a bunch of Virtual Console games together from some channel members. Lots of interesting stuff in there,
files seem encrypted and tied to specific console. Comparing files shows huge differences, but also nice chunks
of bytes that are equal. More later.
Game Identifiers:
1st Byte = System
2nd Byte = ?
3rd Byte = ?
4th Byte = Language
NAAE = Super Mario 64
219,584 00000000
1,683,616 00000001
4,559,888 00000002
2,669,056 00000003
2,156,800 00000004
9,527,456 00000005
263,424 00000006
2,528 tmd
21,082,352 bytes
JACE = F-Zero (SNES)
230,912 00000000
1,553,632 00000001
4,559,888 00000002
2,669,056 00000003
2,156,800 00000004
1,423,616 00000005
263,424 00000006
230,912 00000007
1,553,664 00000008
1,421,824 00000009
2,528 tmd
16,066,256 bytes
JAFE = SimCity (SNES)
247,808 00000000
1,554,688 00000001
4,559,888 00000002
2,669,056 00000003
2,156,800 00000004
2,135,536 00000005
263,424 00000006
247,808 00000007
1,554,720 00000008
2,528 tmd
15,392,256 bytes
FAAE = DonkeyKong (NES)
210,752 00000000
1,372,576 00000001
4,559,888 00000002
2,669,056 00000003
2,156,800 00000004
605,200 00000005
263,424 00000006
2,528 tmd
11,840,224 bytes
FAKE = Zelda (NES)
FAME = Wario's Woods (NES)
FAOE = Solomon's Key (NES)
FAIE = Soccer (NES)
FACE = Pinball (NES)
FAFE = Mario Brothers (NES)
MAHE = Sonic (Genesis)
MAAE = Alterted Beast (Genesis)